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voices played no sound heard

Posted: Sat Mar 29, 2008 6:24 am
by jameswm
I have a working gigedit now (compiled w/o debian pkgs) and so set about creating a first instrument from scratch.
Eventually got something I could save.
Loaded the instrument into the linux sampler, using qsampler. Connected midi keyboard and audio channels via qjackctl.
Checked volumes.
The numbers show voices are playing (n of n) but I cannot hear anything.
I've been using Specimen before this. That and a TB tropez+ is about the limit of my experience with samplers.
Along this course it's crashed a few times, that is frozen and/or died.
Just wondered if there might be something I'm missing...

Re: voices played no sound heard

Posted: Sat Mar 29, 2008 1:10 pm
by dahnielson
Can you make a minimal GIG file available affected by the same problem? It's easier to answer you question if we have something to look at ourselves.

Re: voices played no sound heard

Posted: Sun Mar 30, 2008 1:22 am
by jameswm
Of course. Cheers,

http://www.jwm-art.net/ls_test.tar.bz2

(wav, gig, lscp)

Re: voices played no sound heard

Posted: Sun Mar 30, 2008 2:07 am
by dahnielson
Your provided WAVE will not play when imported as sample at my place either, so your setup is alright, but I have no problem adding and importing my own mono WAVE files as samples. The only difference being mine was 16- and 24-bit and yours 32-bit float, maybe that's the reason. Don't remember if Gigedit do any conversion to the supported bit depth upon import. Try convert your sample to 24-bit before adding it to the GIG.

Re: voices played no sound heard

Posted: Tue Apr 01, 2008 7:57 pm
by jameswm
Thanks, that seems to be exactly it. I'm still having problems with usability though. Will try the Java frontend.

I really want to use linux sampler in my tracks. Specifically for creating percussion drum sets and percussion instruments from various recorded and processed sounds. It is much better featured than specimen, but on my machine atleast, specimen is rock solid, and this is nowhere near.

I might try and have a dig around in the gigedit code, the loop point sliders exhibit very odd behaviour for one (moving one changes range of other, and/or changes value of other). //edit: ah ha! loop start + loop size, not loop start + loop end

Re: voices played no sound heard

Posted: Wed Apr 02, 2008 5:54 pm
by cuse
Please open bug report(s) on our bug tracking system, it's a bit hard to keep track of reports on this forum:

https://bugs.linuxsampler.org