This forum section was originally created while we were discussing a new, additional engine and sampler format designed from scratch. In the meantime this resulted in our new SFZ2 engine, which is already implemented to a large extent. However this is still the right place for ideas, feature requests, drafts and plans for new engine / format concepts and ideas. We now have 3 sampler engines (Gig, SFZ2, SoundFont 2). Why not having more?
At the great load well he is to limit the polyphony in LS in order to prevent to the breakdown of the server jackd. Of placing they are difficult, but possible, however I would suggest the substantial change. LS is limiting the polyphony by them admission of new sounds. It is of course very audible. Far better it would be, if to turn old sounds off (already lasting some time). In most cases the such limitation wouldn't be audible even for playing!
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Huuu hard to decode what you are writing. You probably used Google translate or something.
Anyway, it is intentional that voices are not killed when executing MIDI program changes. Many musicians use this to i.e. play and hold a string chord, switch the sound and only after the sounds has been loaded release the string sound. So you can even play the old sound and the new sound together in this way. LinuxSampler will free the old sound only after all voices of the old sound were released by the musician.
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