offset opcode

This forum section was originally created while we were discussing a new, additional engine and sampler format designed from scratch. In the meantime this resulted in our new SFZ2 engine, which is already implemented to a large extent. However this is still the right place for ideas, feature requests, drafts and plans for new engine / format concepts and ideas. We now have 3 sampler engines (Gig, SFZ2, SoundFont 2). Why not having more?

offset opcode

Postby nicop » Wed Apr 20, 2011 3:49 pm

Hi, I know that I may seem annoying :oops: , but when you think you can release an implementation of the "offset" opcode in the SFZ engine?
I'm waiting for it to be implemented... I have hundreds of drum sounds that wait to be played with LS ;)

Thanks!
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Re: offset opcode

Postby tajiman » Tue Apr 26, 2011 2:03 am

Second this. Loading beat sliced drum loops in LS is basically a non starter without this opcode, isn't it?
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Re: offset opcode

Postby nicop » Tue Apr 26, 2011 9:07 am

Right, but most important: in Battery3 a tipical snare has 30-40 layers, and each of them has a different offset.
Previously I planned to trim each of them, but it will take too much time, so I'll wait.

I see that now there is a new CVS snapshot that implements some opcodes, I'll check if offset is implemented.
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Re: offset opcode

Postby nicop » Wed Apr 27, 2011 5:05 pm

No, in the 2011-04-25 CVS commit there isn't the "offset" opcode :-(
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Re: offset opcode

Postby pljones » Sat Jun 11, 2011 3:09 pm

Parsing "offset" would be good. Implementing "end" so that end=-1 worked correctly would be good, too. Now I've some free time, I might see about getting a development environment set up for working on LinuxSampler's SFZ implementation.
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Re: offset opcode

Postby nicop » Mon Jun 13, 2011 7:58 am

That would be very much appreciated :-)
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