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Gigedit and sample duration

Posted: Wed Apr 21, 2010 9:02 am
by TChris
Hi,

Thanks a lot for the great job you've made with linuxsampler. As a C++ developer and software designer I appreciate even much more. If you need some help, let me know.

I'm working on the creation of a new GIG cello instrument (my first try with gigedit) and I need some help.
Basically, my samples have a duration of, let's say, 2 seconds. When I press a midi keyboard key and hold it I would like the sound to last until I release the key. That's not the current behavior. The sound lasts at max 2 seconds and terminates before I release the key (which is quite a correct behavior for piano but not for strings).
How can I achieve the correct behavior. I suppose I need to use LFOs but can you give me an example please ?

Thanks.

Re: Gigedit and sample duration

Posted: Thu Apr 22, 2010 9:27 am
by luisgarrido
You have to give the sampler more samples to play so the note lasts longer. Either you record longer samples or you use the "loop" feature, so the sampler goes over and over through a user-defined section of the sample.

LFOs have absolutely nothing to do with how long a note lasts.

With all due respect, I'd suggest you read some basic literature on the subject of samplers before you embark in such a complex task. With your programming background I am sure you will get a grasp on samplers synthesis model very quickly, but you definitely need to get the basics down. Perhaps you could start with the GigaSampler PDF manuals.

http://www.tascam.com/products/gigastud ... 49,19.html

HTH.

Re: Gigedit and sample duration

Posted: Thu Apr 22, 2010 10:27 am
by TChris
Thanks for your answer,

As you have suggested, I read some basics on synthesis models. I effectively misunderstood the use of LFOs.
Thanks for the link to GigasSampler manual. I'll probably learn a lot from it before returning back to the creation of my cello gig file.

Chris